Friday

Realistic Character Concepts

The model will be built via Sketching followed by patching methods for the human anatomy and box modeling for the armor/items/weapons.

The first is the concept i decided to go with, followed the front and angled view. Side and back to come. The Last 3 are various concepts I thought and sketched up on my way to deciding my final concept.

My Concept Descriptions and way of thinking is located at the end.













My first idea was to have a monster of sorts, crab evolved into a humanoid. But I quickly realized it would be unfeasible since the weight of the giant claw would make it un carry able. Crabs are able to lift there giant claw due to weight distribution evolved carapace. A humanoid version would make the hunchback of Notredame look like an ant.

Then I started thinking of Warriors who devoted themselves to the crab, peaceful yet fast and strong. Resilient and powerful at the same time. I tried to portrait this using the pose of their fighting style as well as smaller stuff such as the shield portraying the giant claw, capable of disarming then finally puncturing with their right hand weapon such as a tiny spear in the shape of their armor. The giant carapace used to defend from behind as well as tattoos to blend in with their armor and from their enemies.

The small sea shell in front of the uterus and genitals to provide protection but crabs use this to hide their eggs and manipulate them before laying. The armor portraits the shape of the crab arms and legs. The tiny arms on the necklace to portrait the hands the claw use to eat as well as next to the mask which provides a blank stare, the enemy not being able to see the emotions.



No comments:

Post a Comment