Thursday

Material

Forgot to show the UDK material break down.

Through a lot of trial and error, I was able to create this one material to control the entire scene. The switch parameters allow me to make instances of the material which use no virtual memory and make quick modifications on the color, spec intensity and color, rim intensity and color, emissive color and intensity as well as reflection strength without having to make duplicates of the material.


No comments:

Post a Comment