Showing posts with label Image Rendering/Technique de Rendu. Show all posts
Showing posts with label Image Rendering/Technique de Rendu. Show all posts

Monday

SteamPunk Gun Texturing





Piece Exterieurs

Using last years architectural modeling we rendered the scene during the day and the night.

Rendue exterieur durant le jours et la nuit, utilisant la scène de l'année dernière.


Tuesday

Motorcycle Rendering

For our first project in Rendering Techniques, we were asked to render an life like image of an old project we did last year, our motorcycle.

After a few hours of work, i created the back drop with reflectivity for ambiance, the Bump Mapping for the front tire as well as played around with a few shaders.

The grey pieces have not yet been touched.









Bump Mapping up close.



A few different poses to see the different feeling each pose portraits.

Occlusion Tests


Monday

Scene with Occlusion

The First is the final image with the addition of Occlusion to the scene. It allows depth to be displayed easier. Both with and without must be rendered seperatly on it's own then added via the composting stage of production.

La Première image est le produit final avec l'addition de l'Occlusion qui ajoute l'illusion de profondeur. Elles doient être rendues séparément et misent ensembles au stage de post production.



The 2nd is the Occlusion layer rendered seperatly.

La deuxième est le rendu de l'Occlusion.




The third image is rendered using GI and FG, Global Illumination and Final Gather. These are Methods of calculating the bounce of color and light to your scene.


La troisième image est rendu via GI et FG, Gobal Illumation et le Final Gather. Cette méthode est utilisé pour calculé le rebondissement lumineux de la scène.