Temple of light, Zelda Ocarina of time by Pascal
Composition Render #1, #2 to come soon.
Everything was done using 256 / 256 Tillable textures and Composite 3ds materiel (Except the podium, the triforce and the triforce Symbol) which use a 1024 / 1024 map
Only 696 Polygons for the entire scene
Software:
3DS Max and Photoshop
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