Showing posts with label 3DS Max Environments. Show all posts
Showing posts with label 3DS Max Environments. Show all posts

Monday

Environment Game Modeling

Applications used : 3DS Max 2012, Zbrush 4.0, UDK 3.0, Photshop 2.0















Every Asset was modeled, textured and imported by me into UDK 3.0. No other applications / Plug ins or tools were used to create this scene or it's assets.
They were all created using 3ds max and most were imported into Zbrush which allowed me to create my normal and AO maps.

The Specular Maps were embed onto the Normal Maps and Alpha maps were embed onto the Difuse Maps and to simulate real game rendering.

To save memory (As I'm running the engine on an old laptop) I optimized the scene by keeping the textures extremely low, most assets share their 256x256 maps, some 515x512 and a very few 1024x1024 which allowed me to build the scene.


Mining Ship Concept by Andreas Von Cotta

Wednesday

Space Coridor

3ds Max Project #3
Space Corridor, Prison

Piece Objective:
Creation of game ready assets.
Very low polygons.
Use of Difuse, Specular, Normal/Bump maps (Alpha Opacity maps when needed)
Average 512 x 512 resolution map sizes, some 1024 used.

Time : ~ 20 hours.










Tuesday

Temple Updated

Camera Angle and perspective changed to be more human

Only 696 polygons





Saturday

Temple of Light Remake

Temple of light, Zelda Ocarina of time by Pascal
Composition Render #1, #2 to come soon.

Everything was done using 256 / 256 Tillable textures and Composite 3ds materiel (Except the podium, the triforce and the triforce Symbol) which use a 1024 / 1024 map

Only 696 Polygons for the entire scene

Software:
3DS Max and Photoshop


Monday

2012 Mitsubishi Evo, 3DS Max





Description : First 3DS Max project

Applications Used : 3DS Max 2010 trial edition, Photoshop

Time : ~ 20 hours of work

Sunday

3DS Mitsubishi Evo Progress

I was finally able to work a little on my evo.
~12 hours worked so far (evo and environment)
















Tuesday

3DS Max Mitsubishi Test

I'm learning 3DS Max and here's my progress on my first Hard surface modelling object in 3DS Max.

Progress on a 2012 Mitsubishi Lancer Evo

~10 hours of work so far
(modelling isn't about what you can produce, but the speed and tricks you use to produce them, so i keep practicing, testing and finding new ways to model)

I'm currently using Spline modeling for the panels and exterior pieces which is extremly fast and efficient.












Progress on the Parking lot Environment which will contain the car.